1//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================
//==============================================================================
define G_Long_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Long Brick
      }
   }  
}

//==============================================================================
define G_Medium_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Medium Brick
      }
   }  
}

//==============================================================================
define G_Small_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Small Brick
      }
   }  
}
//==============================================================================
define CypressA
{
	set hotspot
	{
		version
		{
			visual terrain g cypressA
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
	            ConstructionLogic 0 33 66
				set hotspot
				{
					version
					{
					 Visual Greek Temple
					 connect leftear CypressA hotspot
					 connect leftfoot CypressA hotspot
					 connect leftforearm CypressA hotspot
					 connect lefthand CypressA hotspot
					 connect leftleg CypressA hotspot
					 connect leftshoulder CypressA hotspot
					 connect leftthigh CypressA hotspot
					 connect rightear CypressA hotspot
					 connect rightfoot CypressA hotspot
					 connect righthand CypressA hotspot
					 connect rightforearm CypressA hotspot
					 connect rightleg CypressA hotspot
					 connect rightshoulder CypressA hotspot
					 connect rightthigh CypressA hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek manor construction1
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek manor construction2
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				
			} 
	}	
}
//==============================================================================
anim Death
{
	SetSelector
	{
		    ConstructionLogic 0 33 66
		    set hotspot
		    {
				version
				{
						Visual Greek Temple Death
		
				}
		    
				set hotspot
				{
					version
					{
						Visual Greek manor construction1
				  	    connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek manor construction2
				  	    connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
			}	
	}
}